3d video


Multimedia Services Manager Matt Stevens reviews 2011 trends and projects

posted by Video

Our 2011 recap series continues with the Multimedia Services team. Manager Matt Stevens reviews the biggest trends and client projects for thunder::tech this year and what’s ahead in 2012.

Looking back...
In 2011, we saw continued growth in mobile Web access including rich media such as video. As people continue to adopt smart phones and tablets, these devices will quickly become their primary device for accessing Internet content. Therefore, marketers should consider all screen sizes when developing websites and online video.

Our Multimedia Services team also grew in 2011 with the full-time promotion of Designer/Videographer Chris George. Developer Justin Smith joined thunder::tech as well and is involved with many multimedia projects including those requiring 3-D graphics. We also had opportunities to utilize our wide variety of talents on projects such as Handelabra Studio’s Uncle Slam animated teaser. Multiple team members contributed their illustration, art direction, sound design and mixing as well as 2-D and 3-D animation skills to this project.
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POSTED IN: Design

Stereoscopic 3-D explained: A crash course for the busy marketer

posted by Video

Recently we blogged about 3-D graphics. This post is going to talk about another type of 3-D: Stereoscopic. This is where the image appears to jump off the screen and typically requires the viewer to wear special glasses. The technology has been around for a while (since the 1800s, actually!) but has recently gained popularity with theatrical movie releases and even sporting event broadcasts.

How is the content produced?

One way to create stereoscopic images is to use 3-D computer graphics. Most 3-D software packages have the ability to set up a stereoscopic camera (see coffee cup below).

Stereoscopic video is recorded either with two cameras side-by-side or a special camera with two lenses. These two lenses capture the image at different horizontal positions, roughly the same distance apart as the human eyes, creating a parallax (or displacement) between the two images. Objects closer to the camera will have greater displacement among the two images.

To illustrate this, hold up a finger about two inches from your nose and alternate closing each eye quickly. You'll notice the location of your finger appears to jump between the two views. Now, move it arms-length away and do the same. The apparent location of your finger won't change as drastically. 3-D cameras capture images just like human eyes!

How is it viewed?

To view a stereoscopic image, the captured left/right images need to be projected to the appropriate eye. This is usually done through the use of glasses. There are many types of 3-D glasses; some of the most common ones are:

Passive/Complementary color anaglyph
 – This is the typical red/cyan glasses you got with comic books. The colored lenses filter out the opposite side so each eye only sees the part of the image intended for that eye. So if the right-side image is tinted red, the left lens is red, which blocks out the image on the right. The downside of this method is it sacrifices color quality.



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POSTED IN: Design

We Heart 3-D

posted by Development

Surely you have seen and fallen in love with one or two Pixar movies. Maybe it was Woody and Buzz Lightyear in Toy Story, or that loveable robot, WALL-E. But did you know the same technology is commonly used in commercials and online videos?

Here are a few animations we LOVE!

Box - Abstract
thunder::tech is a lot of things. We could just list them for you, but that might be kind of boring. Maybe we could just tell you. No… that’s no good either. How about a spiffy animation? Not a bad idea, huh?



We aren’t showing you most of these services—you can view our portfolio for that. That’s not what this is about, and it would be pretty overwhelming if we showed you all of them. By simplifying it a bit, the viewer can take in everything.
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POSTED IN: Web


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